May 23rd Progress report

Good News!

I have finished what I call my “Personal Debug Build” and I am almost ready to release it to the public I’m around 80% Certain I’ll release it Thursday next week, On the topic of thursday I’ve decided to make a post every thursday, It used to be at least once a week but now it will be thursday, I’ve also been practicing with my camera skills, again I’m not ready to share anything yet, but soon hopefully!

May 15th Progress report

Hey everyone,

I have been practicing my camera skills in my free time testing with different cuts, this is so I can make better movie scenes in the future, I am still working on my game but there’s nothing to see yet but I think it will be ready next week, until then thank you for helping me and my studio

-Adam

May 6th Progress Update

Last week I completed a vital part of the game, Unfortunately this means there are no more ‘Low Hanging Fruit’ so in order to complete the game I will have to complete the harder work first for those ‘medium and high hanging fruit’ to ‘fall’ lower in the trees leaves so I can reach them easier, If you don’t understand think of it like this, An easy thing to do is attach animations to models and make the models perform those animations at a certain time, but a harder thing to do is to make those animations and models, thus the high hanging fruit IE the animation and model ‘falls’ to low hanging fruit IE Attaching them, Right now I predict I am 40% complete, I will be showing some work soon, Thank you for following the productions of Magic Dog Studios,